Today’s update is especially exciting, because today marks the 1 year anniversary of Sourcehut opening it’s alpha to public registration. I wrote a nice long article which goes into detail about what Sourcehut accomplished in 2019, what’s to come for 2020, and it lays out the entire master plan for your consideration. Be sure to give that a look if you have the time. I haven’t slowed down on my other projects, though, so here’re some more updates!
I’ve been pushing hard on the VR work this month, with lots of help from Simon Ser. We’ve put together wxrc - Wayland XR Compositor - which does what it says on the tin. It’s similar to what you’ve seen in my earlier updates, but it’s a bespoke C project instead of a Godot-based compositor, resulting in something much lighter weight and more efficient. The other advantage is that it’s based on OpenXR, thanks to our many contributions to Monado, an open-source OpenXR runtime - the previous incarnations were based on SteamVR, which is a proprietary runtime and proprietary API. We’ve also got 3D Wayland clients working as of this week, check out our video:
This work has generated more patches for a large variety of projects - Mesa, Wayland, Xorg, wlroots, sway, new Vulkan and OpenXR standards, and more. This is really cross-cutting work and we’re making improvements across the whole graphics ecosystem to support it.
Speaking of Wayland, the upcoming Sway release is looking like it’s going to be really good. I mentioned this last month, but we’re still on track for getting lots of great features in - VNC support, foreign toplevel management (taskbars), input latency reductions, drawing tablet support, and more. I’m pretty excited. I wrote chapters 9 and 9.1 for the Wayland book this month as well.
In aerc news, thanks entirely to its contributors and not to me, lots of new features have been making their way in. Message templates are one of them, which you can take advantage of to customize the reply and forwarded message templates, or make new templates of your own. aerc has learned AUTH LOGIN support as well, and received a number of bugfixes. ctools has also seen a number of patches coming in, including support for echo, tee, and nohup, along with several bug fixes.
In totally off-the-wall news, I’ve started a page cataloguing my tools and recommendations for Japanese language learners.
That’s all I’ve got for you today, I hope it’s enough! Thank you for your continued love and support, I’m really proud to be able to work on these projects for you.
Are you a free software maintainer who is struggling with stress, demanding users, overwork, or any other social problems in the course of your work? Please email me — I know how you feel, and I can lend a sympathetic ear and share some veteran advice.
Articles from blogs I follow around the net
I have received many emails complimenting SourceHut’s simple design and lightweight pages1, but I have received a surprising amount of positive feedback from a particular group of users: the blind community. For many software teams, especially web developers…via Blogs on Sourcehut May 27, 2020
This month I’ve started working with Valve, the company behind the Steam game platform. I’ll be helping them improving gamescope, their gaming Wayland compositor. Unlike existing compositors, gamescope uses Vulkan and libliftoff. Because these are pretty …via emersion May 18, 2020
What a response! I want to start with an enormous thank you to the thousands of Go developers who participated in this year’s survey. For 2019, we saw 10,975 responses, nearly twice as many as last year! On behalf of the rest of the team, I …via The Go Programming Language Blog April 20, 2020
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