I’ve been playing with Python for about a year now, and I like pretty much everything about it. There’s one thing that’s really rather bad and really should not be that bad, however - date & time support. It’s ridiculous how bad it is in Python. This is what you get with the standard datetime module:
- The current time and strftime, with a reasonable set of properties
- Time deltas with days, seconds, and microseconds and nothing else
- Acceptable support for parsing dates and times
What you don’t get is:
- Meaningful time deltas
- Useful arithmetic
Date and time support is a rather tricky thing to do and it’s something that the standard library should support well enough to put it in the back of your mind instead of making you do all the work.
We’ll be comparing it to C# and .NET.
Let’s say I want to get the total hours between two
That’s not so bad. How about getting the time exactly one month in the future:
Well, that’s not ideal. In C#, if you add one month to Janurary 30th, you get Feburary 28th (or leap day if appropriate). In Python, you could write a janky function to do this for you, or you could use the crappy alternative I wrote above.
How about if I want to take a delta between dates and show it somewhere, like a countdown? Say an event is happening at some point in the future and I want to print “3 days, 5 hours, 12 minutes, 10 seconds left”. This is distinct from the first example, which could give you “50 hours”, whereas this example would give you “2 days, 2 hours”.
Maybe I have a website where users can set their locale?
By the way, that Python one doesn’t work on Windows. It uses system locales names which are different on Windows than on Linux or OS X. Mono (cross-platform .NET) handles this for you on any system.
And a few other cases that are easy in .NET and not in Python:
- Days since the start of this year
- Constants like the days in every month
- Is it currently DST in this timezone?
- Is this a leap year?
In short, Python’s datetime module could really use a lot of fleshing out. This is common stuff and easy for a naive programmer to do wrong.